This method will calculate the change in x needed to move a character closer to a point.
Parameters
character: object
- The character you want to rotate.
x: number
- The x value that you want to move towards.
y: number
- The y value that you want to move towards.
Returns
A Number If you continue to move the character this amount of x, it will move towards the given point.
Usage
You can use this method once you have a character or resource set up in your game. You should use it along with the getYTowards method in order to move a character towards a certain point.
Examples
1.
// File: code/server/rooms/room.js
onMessage(){
click: () => {
g.playAnimation(player, 'x', g.getXTowards(player, 500, 500) * 500, 2000);
g.playAnimation(player, 'y', g.getYTowards(player, 500, 500) * 500, 2000);
}
}