This method will return the rotation needed to rotate your character/resource towards a certain point on the screen.
Parameters
character: object
- The character you want to rotate.
x: number
- The x value that you want to rotate towards.
y: number
- The y value that you want to rotate towards.
Returns
a number - The amount of rotation needed to rotate the character towards the given point.
Usage
You can use this method once you have created a character or resource in your game. You should use it to get the character to rotate towards another character, or towards the mouse, or an end point etc.
Examples
1.
// File: code/server/rooms/room.js
onUpdate(){
player.rotation = g.getRotationTowards(player, 500, 500);
}