cameraFollow()

This method will get the camera to follow one of the sprites in the game.

Parameters

Sprite: Phaser.sprite - The sprite you would like to have the camera follow.

Returns

Nothing

Usage

This can be used after you have created a character, it should be used if you want the camera to follow your sprite anywhere it goes.

Examples

Example 1

//File code/client/src/game.js
​
create() {
	...
	g.getCharacters('players', player => {
		if (player.id === g.myId()) {
			g.cameraFollow(player.sprite);
		}
	});
}

getKeysDown()
cameraBounds()

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