cameraBounds()

This method will create a set area for the camera that it cannot leave. ​

Parameters

width: this.game.width - The width of the area the camera is bound to.

height: this.game.height - The height of the area the camera is bound to.

Returns

Nothing

Usage

This should be used when you want to set bounds for your camera, so you’ll only be able to see a certain area. ​

Examples

Example 1

File code/client/src/game.js
​
init() {
	...
	g.cameraBounds();
}

Example 2

File code/client/src/game.js
​
init() {
	...
	g.cameraBounds(1000, 1000);
}

cameraFollow()
sendCharacterSize()

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